You can switch between hands. Each table keeps its own coins and record.
You and Ollie each get five cards. Each card shows one of six pictures, and you want sets of matching ones. You can swap any of your cards once, then both hands are shown. If both hands are the same kind, the one made of better pictures wins.
There are two tables. Pick one with the button under the title. Each keeps its own coins and record.
Classic picture poker against the house. A coin deals you in; once you see your cards, raise your bet as high as you like (Max bets everything). A win pays your bet times the number in the pay table, so a winning full house on a ten-coin bet gives back thirty. Ollie deals and can’t hide how he feels about his own cards: smug means strong, worried means weak.
Your coins against Ollie’s. You both put in a coin. Ollie looks at his cards and checks or bets up to three more; then you call, raise (up to five in all) or fold. If you raise, he calls or folds. After the swaps, the better hand takes the pot. Win with four of a kind and the loser pays their stake again; five of a kind, three times again.
Ollie bets on his cards and on how he’s doing. When he’s winning he plays looser and bluffs more; when he’s losing he gets careful. His mood shows under his coins.
The numbers are the Lounge pay table.
Some hands hide one shimmering card in the deck. If it ends up in the winning match, the winner’s profit doubles. That goes for Ollie too.
You start each table with ten coins; at High Stakes Ollie starts with thirty. Run out and he’ll spot you ten. Clean him out and he fetches a fresh purse.
Enter deals, bets and swaps. The up and down arrows change your bet (hold Shift for five at a time), F folds, 1 to 5 pick cards, and M turns the music on or off.
Lounge.
High Stakes.
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